Monday, 3 June 2013

Final Video!


Final Screenshots




Chosen Name: Labyrinth


In the dictionary, Labyrinth means
1. A complicated irregular network of passages or paths in which it is difficult to find one's way; a maze
2. An intricate and confusing arrangement.

The reason why I have named my movie Labyrinth is because I believe it reflects these two statements. My model has been created from a series of intricate maze-like structures which is confusing and difficult to get around.



Chosen Music: Giorgio Constantini - Tutto L'amour Perduto

http://www.youtube.com/watch?v=AlVhSwPe-wY

When listening to and choosing music, I wanted to find something eerie but peaceful and something that would suit both in space and underwater. 
I decided on this track because I think it reflects the mood I wanted to set in my movie. 
The crescendo in the beginning mimics the entry towards the model, the steady beat throughout the song reflects the constant movement of the glowing orange bars while keeping an eerie space-like feel. 
When the camera moves underwater, the tone of the music changes slightly and reflects a sound closer to what you would hear underwater.
The piano in the outro offers a conclusive feel similar to credits in a movie. 
It is a lighthearted way to end the movie backtracking down the tunnel.

I have full rights to use this which is a bonus! - I took this piece of music off Jamendo which happens to also be on YouTube.

Monday, 20 May 2013

Refined Rationale


I want to create an atmosphere that is completely separate form the outside world. 
My model mimics a Labyrinth because of its unpredictability, irregularity and unusual formations. I have created a structure with a deep texture to form a world where there is no familiarity. However I want the constantly moving glowing bars to create a focal point for the audience so there is still some sense of direction. It will be dimly lit so the bars stand out but won’t detract from the model itself. It will also be semi submerged underwater so the two different atmospheres can be explored. The entrance and exit will be through a mesmerizing tunnel-like structure so the viewer will take away a memory of entering and exiting a completely separate world. 


Friday, 17 May 2013

Playing with Time of Day




Looking at my model in light daytime shows the model off really nicely but completely detracts from the orange bars - it defeats the purpose of having a focal point. 
I like the shadows it creates but I prefer a darker setting.







Night time makes the model look very interesting. The bars stand out well but the 
colour of the texture on the model changes. It creates a cold atmosphere and not a 
very pleasant mood.





This is my favourite time of day - just before its gets pitch black. You can see the texture on the model very clearly, it keeps the orange bars in full focus and the sky isn't quite black yet so there is some sense of a sky atmosphere. The colours are very calming and creates the mood I am hoping or. 

Sunday, 5 May 2013

Extra Component







Looking at my model and thinking about filming, I feel I need a different way to enter and exit to give it a slight narrative. This tunnel I have created in SketchUp will add another element to my model but will be separate from the original model so it will be purely used as an entry and exit point. 
I am planning on colouring it the same as the orange bars and having the same amount of glow.

Saturday, 4 May 2013

Flow Graph


This is a flow graph that I managed to create for my orange bars. 
This makes them constantly move up and down / side to side. 






I played with the speed of them by changing the 'speed' numbers in 
Movement:MoveEntityTo.






To change the direction of where the bars move to, I changed the settings in the B box in Vec3:AddVec3.
 I changed the direction for all of them so all of my flow graphs were different.
Some of them moved along the X axis, some along the Y axis and some along Z. 






Thursday, 2 May 2013

Screenshots of Model with Orange Bars








First Design Intention



The inspiration for my model is based on the basic concept of a maze.
I chose to develop this image, which I had originally designed as a 3D sketch-up model. 
I liked the idea of a maze because of its unpredictability and different pathways it creates. 
My intention is to use a ball of light as a focus making its way through the maze-like structure for my final narrative. I chose a night setting to draw focus to the glowing orange bars. My model is semi submerged so I am able to explore different atmospheres both above and below water.

Friday, 26 April 2013

Added Component


I have decided to add in this orange post as a focal point in the model.
At the moment, I feel as though there is no definitive visual attraction
that grabs the viewers attention.
I will make the post glow in CryEngine to create a contrast
between the busy maze and the orange colour.


Monday, 22 April 2013

Chosen Texture and Final Model




My chosen texture is one off a website called Lost and Taken.
It is a wood texture with a slightly grungy feel about it.
I think it suits the model well because it gives the illusion that there
is another level of depth - just like the model itself.  


http://lostandtaken.com/gallery
(This website gives free High Definition textures)

Sunday, 21 April 2013

Playing with Materials







These are some screenshots of playing with materials in CryEngine. 
I wanted to create a hard, industrial feel to my model so I added 
textures that resembled concrete, stone, brick, metal etc. 







Saturday, 20 April 2013

Development of Model in SketchUp




My model started off quite small but as I kept developing it,
I decided that the bigger it was, the more complex and interesting it got. 





I have copied the model several times, flipped it over and rotated it 
so there would be lots of different variations for filming in CryEngine.



Thursday, 28 March 2013

Final Works



Contrast Final






Datum Final






Asymmetry Final






Hierarchy Final






Figure Ground Final





 Rhythm Repetition Final





Proportion Composition Final