Friday, 26 April 2013

Added Component


I have decided to add in this orange post as a focal point in the model.
At the moment, I feel as though there is no definitive visual attraction
that grabs the viewers attention.
I will make the post glow in CryEngine to create a contrast
between the busy maze and the orange colour.


Monday, 22 April 2013

Chosen Texture and Final Model




My chosen texture is one off a website called Lost and Taken.
It is a wood texture with a slightly grungy feel about it.
I think it suits the model well because it gives the illusion that there
is another level of depth - just like the model itself.  


http://lostandtaken.com/gallery
(This website gives free High Definition textures)

Sunday, 21 April 2013

Playing with Materials







These are some screenshots of playing with materials in CryEngine. 
I wanted to create a hard, industrial feel to my model so I added 
textures that resembled concrete, stone, brick, metal etc. 







Saturday, 20 April 2013

Development of Model in SketchUp




My model started off quite small but as I kept developing it,
I decided that the bigger it was, the more complex and interesting it got. 





I have copied the model several times, flipped it over and rotated it 
so there would be lots of different variations for filming in CryEngine.



Thursday, 28 March 2013

Final Works



Contrast Final






Datum Final






Asymmetry Final






Hierarchy Final






Figure Ground Final





 Rhythm Repetition Final





Proportion Composition Final